How to save the future of chess

Matt asks:

I saw your post about whether the 12th game draw was wise or not, but I haven’t seen this bit so far – I’m curious what you think the 12 draws mean for the future of classical chess? Have we hit the point where the very best in classical will just resign themselves to draws? Should we look to blitz or Chess960 to determine the very best?

It is now 24 world championship games in a row, spread out over two contests, with only two decisive results.  Games between top grandmasters don’t end in draws nearly so often, so something is wrong with the incentives!  The most common claim you hear is that in a 12-game match it is “too hard to come back from a loss,” so the players don’t take enough chances.  That to me seems under-argued from a “maximize expected value backwards induction” point of view (a given move either boosts your expected value from the game or it doesn’t), but in any case there does seem to be a problem.  (Too much advance preparation of openings?)  On top of that, people are upset that two “classical time control” world championships in a row have been decided by the Rapid tiebreaker.

My first suggestion is to extend the matches to 24 games, but in the event of a tie at the end leave the reigning world champion with the title.  That avoids the arbitrariness of any tie-breaking method, places what is to me a justified burden on the challenger, and seems to be enough games to prevent the reigning champion from simply stonewalling with a long series of draws.  And there is plenty of precedent in chess history for matches that long, was it not nice when the Soviets paid for everything?

That said, I fear that venue costs are too high, the length of the match too variable (try booking a top hall under such conditions), and the drawing out of play would make the match harder to market to corporate and other sponsors, who are more interested in concentrated media attention (“In the future, every contender will be famous for fifteen chess games.”)

Chess960 games I find ugly, counterintuitive, and hard to follow.

So how about this?  Have the openings in each game — say the first eight to ten moves — be chosen randomly, but out of a set of high quality but somewhat riskier than average alternatives (no Petroff!).  This would limit the ability of players to choose intrinsically drawish lines with Black.  It also would steer the games away from paths where both players know the main lines thirty moves deep or more, which of course is boring and also conducive to lots of draws.

I would note that many computer vs. computer matches already are played with such a method, and it does seem to make those games more dynamic.

I don’t doubt this method might cause top players to invest all the more time in preparing openings, to avoid being caught entirely off guard (everyone would end up knowing at least something about the Poisoned Pawn Sicilian).  Still, there are limits to total prep, and the games would end up as more exciting, and probably more decisive, whether the players like it or not.

Let’s do it, and limit the impact of this insane arms race in opening preparation.


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