The Game Theory of House of Dynamite

In the comments to yesterday’s review of House of Dynamite, some people balked at the movie’s central premise: that the U.S. has to decide—immediately—whether to launch a retaliatory nuclear strike. “Why not wait?” they asked. “Why not take a few days, even a few months, to figure out who actually fired the missile?”

That question even came up at GMU lunch, so it’s worth explaining why the time pressure is realistic. No real spoilers.

The U.S. doesn’t know whether the missile came from China, Russia, or North Korea and that seems to weigh in favor of waiting and gathering evidence. But here’s the problem: Russia, China, and North Korea don’t know what the U.S. knows. Suppose Russia thinks the U.S. believes Russia launched the strike. Then Russia expects retaliation. Expecting retaliation makes it rational for Russia to attack first. So Russia mobilizes.

The mobilization convinces the U.S. that Russia is preparing to attack—so now it’s rational for the U.S. to strike first. Which, of course, confirms Russia’s fears and pushes them closer to launching.

Even if the U.S. doesn’t actually think Russia fired the missile, it might still attack. Why? Because it believes that Russia believes the U.S. believes Russia did.

In this belief spiral, delay brings doom not clarity. In the film, Jake Baerington tries to break the doom loop but the logic is strong and amplified by speed and fear. Breaking the loop isn’t impossible, but as the movie suggests, it requires an act that cuts against immediate self-interest.

Comments

Respond

Add Comment